Dilly Green Bean Games Almanac


The Guardian Universe (quick blurb)

Posted in Uncategorized by Administrator on the October 24th, 2012

In 1988 I began running a super hero campaign called: Guardian Universe using FASERIP. It was a setting where heroes were heroes, villains were villains, and the uncanny did it’s thing. It was a mesh of horror movie fun and classic comic greatness. My players had many foes. From followers of the Ones Before to Cartel, who later turned out to be God Almighty. Each session’s story would usually depend on what horror movie I had seen that week. If we were doing all weekend games, they would fight Cartel and his crew. If it was a weekday, it tended to be a quick horror session. Amazing characters came out of these adventures. The one that sticks out for me is Sam, the relentless killer with no stats. The heroes would kill him and Sam would keep on coming.

When I came into the game industry, I really had no clue what I was doing. Luckily, Mike Pondsmith took me under his wing and gave me a lot of guidance. And that’s how Guardian Universe Core Fuzion was born. Later I decided that GU needed a new system and I wrote Guardian Universe II: Power Overwhelming. And still not happy, I did Guardian Universe CST. Then came G-Core and it all changed.

Here’s the continuity of the Guardian Universe:

Guardian Universe (original setting)

-Unpublished

Guardian Universe Core Fuzion

-Parallel Universe

Guardian Universe Covert Strike Teams (direct sequel to GU Core Fuzion)

Guardian Universe II: Power Overwhelming

-Parallel Universe

Guardian Universe III

-Parallel Universe

Each Guardian Universe setting touched base on the original, but because of game mechanics they were never direct spin-offs of the original campaign setting. And this is why I am now releasing Guardian Universe REVIVAL products. These are part of the original campaign continuity set in 2005. Each product will include background data for running games in the original setting. The first up is this product: Monsters Twilight 3.