Dilly Green Bean Games Almanac

Open Letter to Fans

Posted in Uncategorized by Administrator on the December 29th, 2012

Open Letter to our fans

Due to the shooting at Sandy Hook Elementary School, we at Dilly Green Bean Games will
be scaling back on our dark games and focusing on more family friendly ‘lesson’ games.
Chronicle 00: Book 1 will not be scaled back, but future G-Core releases will be. This fits
with our company’s Morality Clause. No one should ever murder a child and we will no
longer participate in the production of senselessly violent games that have swamped our


When I first heard about the Sandy Hook Elementary School shooting my heart was filled with terror. A dear friend lives not far from where the shooting happened and she has a child that goes to elementary school. I came home and quickly checked Facebook and learned that their family was ok, but shaken by the experience. I sat at home and listened to the news…as the number of dead came across the TV. All I could think about was my little girl, who was at her elementary school. I wasted no time picking her up from school early, as many of my industry friends did. It was this shooting that made me start to think.

And think.

And think more.

I sat down and drafted a letter to our fans about the direction I would take Dilly Green Bean Games. I did it with tears in my eyes. I made myself look at the faces of those twenty little kids that were senselessly murdered before I began. What if one of them had been my baby? Or my friend’s baby? And when the news went to a commercial, a preview for a movie came on….guns blazing. And President Obama came on and talked about guns and our violent culture. I knew better than to blame guns for this shooting. I have worked the front lines of city hospitals and experienced things that most people never will with those suffering from violent mental illnesses. But I also knew that the violent culture I contributed to as a game designer wasn’t helping.

I used to pride myself off of violent games. How many people could I kill in a story arc? How many guns could take out a superhuman? It was funny. But when you really look at it, it’s not. When you put a name behind every face you kill, it’s not even close to funny. It’s dangerous. In the military they taught us to be strong. That if you have to take a life you do it and move on. That was part of the job. But I am a civilian. And civilians shouldn’t be so callous with violence and death. Because when we do, it makes us lack an appreciation for life itself. It’s cool to wave that gun around or be all bad-ass. But you know what? It’s not.

I thought my change of heart would get some kickback. Right from the start a moderator from RPGnet told me “Fuck you, for your morality”. They then banned me because I was accused at first of self-promoting using a tragedy, which hurt me personally, and then they tried to continue the justification by saying that I had attacked other people in the industry by saying that our industry was swamped with violent games….which it is.

Yet, with every negative comes a positive. Right away fans e-mailed me appreciations for what I was going to be doing and what direction I would take when designing games. Because when you think about it, a hero doesn’t kill anyone. They save people. A cop doesn’t randomly shoot criminals, they arrest them. A game should be about story and lessons, not hack and slash and kill, kill, kill.  

So as you finish reading this I want to leave you with my twenty-six reasons for the changes at Dilly Green Bean Games:

Charlotte Bacon, 6

Daniel Barden, 7

Rachel Davino, 29

Olivia Engel, 6

Josephine Gay, 7

Ana Marquez-Greene, 6

Dylan Hockley, 6

Dawn Hochsprung, 47

Madeleine Hsu, 6

Catherine Hubbard, 6

Chase Kowalski, 7

Jesse Lewis, 6

James Mattioli, 6

Grace McDonnell, 7

Anne Marie Murphy, 52

Emilie Parker, 6

Jack Pinto, 6

Noah Pozner, 6

Caroline Previdi, 6

Jessica Rekos, 6

Avielle Richman, 6

Lauren Rousseau, 30

Mary Sherlach, 56

Victoria Soto,27

Benjamin Wheeler, 6

Allison Wyatt, 6

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