TOTALCON Breakdown

This year’s TotalCon was another fantastic convention. Being it was our forth year, you never know what will happen. My wife and I left Thursday night at 10pm from Maine because the weather reports were calling for lots of snow. Of course they had been saying it on and off for weeks and the storms didn’t come or didn’t give out a lot of free snow. We got into Massachusetts and stayed at Best Western in Haverhill. Funny place really. 24 hour CVS next door. Shady people coming and going. Cops on the hill. But our room was nice and my wife and I enjoyed the quiet time.

Friday afternoon we left Haverhill and went to Mansfield for TotalCon. We got to the hotel before check in, but the front desk manager, Teddy set us up in a nice room early and really took care of us. Which of course was nice after he and I went at it during the first TotalCon I went to because of different issues. He has really come a long way and I highly recommend dealing with him when it comes to customer service. My wife and I got settled we got our passes and headed to the vendor room to visit Brenden Hill from Crossroad Games. I have been a customer of Brenden’s store for quite a few years. While at SnowCon we networked him up with Angie Heroux (who makes stuff happen at TotalCon) which led to him coming to TotalCon as a vendor. He also brought Jeremy Brown from The GUILD (a youth leadership program). After saying hello to him we visited Tricia Pfeffer (another vendor) and Don Higgins (diva artist and friend). I will say that the vendor area this year was really well stocked. I left with a Heroclix Sentinel during that visit. The evening schedule was crazy. Wes (the big guy who runs TotalCon) ran some panels that Blix (Studio 187), Ben Morgan (Chapter 13), James Carpio (Chapter 13), Don Higgins and myself sat in on.  The first was a good discussion on art and horror. The other…I can’t remember…LOL. And NO, I was not drinking. When we finished that up it was off to Cube of Death, the true convention game show.

Cube of Death was created by Peter Bryant (Blix). He pitted all the industry guests against one another with a teammate who was a convention patron. I had Mike Thompson on my team (a friend from the old Silven Crossroads). The first round I was in pitted me again legendary Tim Kask and super madman Dr. Nik (IronGM TotalCon finalist). Now understand, Tim and I had been having friendly banter about Cube of Death for a few weeks and he was on the fence about playing because he didn’t want to feel like some young guy was trying to get a notch on their belt. But we got him to play anyways. Tim and Dr. Nik were about to smite my team until we pulled off some stupid miracle win. Ever get that really crappy sinking feeling of just’ yuck’? That’s what I felt like. Next thing I know they have me up against Gary Ashford (a fellow Cyberpunk alumni) who proceeded to school me in a bad way. And while his team would have won anyways, their final blow was an inaccurate question that Blix didn’t understand, Red Dwarf related. I’m not sure who the industry guest was that won. I was playing Phantasy Star 2 on my wife’s iPhone after my loss, but the winning team was pretty awesome. I forgot to mention, my wife was the Cube of Death scorekeeper. That was pretty funny too.

After Cube of Death I went back to my room with my wife and chilled before going to the GM Social. There we bumped into Dregg (James Carpio) and Mary (his GF). We chatted until Tim Kask joined us. I apologized for Cube of Death and Tim had a lot to say about it. My history with Tim actually started at last TotalCon after a nice casual chat about FUBAR on a Sunday morning in the hall. We sat and listened to Tim tell some fun stories (totally un-game related, just what I like) and some other industry stuff too. From there it was off to bed.

Saturday was my crazy day. At 10am I had a young audience G-Core game using Marvel characters. Dreg and Mary joined us along with a father and son and three others. G-Core is always one o those games that works GREAT at conventions. At SnowCon we had some issues with people who had more attacks than others. This time I made sure to keep everyone engaged. I ran a Days of Future Past game that included the Fantastic 4 reserve team of Wolverine, Ghost Rider, Hulk and Spider-Man. I even had Mary playing Dr. Doom and Dreg as the Hulk. The other players had She-Hulk, Iron Lad and one other (my brain is still fried). But the general story was that Doom and Iron Lad showed up looking for a time disruption which ended up with Sentinels pouring through a portal. Highlights gave us Ghost Rider turning a Sentinel into his very own Hellfire Sentinel and Wolverine learning that Dr. Doom’s armor is NOT a good thing to grab.

Our afternoon session was just as fun. Ben Gerber joined us as the heroes went through the portal. The roster consisted of Dr. Doom, Death’s Head 2 (Marvel UK), Spider-Man and Wolverine. I think by this game my brain was baked from Sentinel warfare. The game went smoothly.

My later afternoon consisted of showing Mike Thompson the new Chronicle 00:Book 1. I also did another panel which went well. Wow. I don’t remember much about that one either…. I do recall discussion about how to get started in the industry, which I think was probably the most valuable bit from the whole thing.

Saturday night was reserved for my ‘ADULTS ONLY’ Fuzion Bloks 2 game: Seals of the Apocalypse. We had a GREAT group of players including Dreg, Mary, Blix, Mike Kaffes, John Sussenberger, Tricia Pfeffer and Brenden Hill. At first we thought the game wouldn’t run because someone had taken our table… But luckily Angie let us use the GREEN ROOM for the game. Yeah, that’s right. Probably the only real quiet room at the whole convention. We had a blast. I had multi-media stuff that wouldn’t work due to internet issues, but I made up for it. The game was the second part to the Seals of the Apocalypse campaign pitting players against the Four Horsemen in a world much like our own and without any cool stuff per say. I handed out a Mystery Inc (Scoobie Doo) parody team and an A-Team parody team. Highlights included lots of pot smoking and throwing Suzie-Q’s at a monster called a ‘Bloater’. Now I don’t promote drug use. For the purposes of the game we had people stoned. And instead of a real person as the Horseman Famine, I created a new breed of tapeworm….and I supplied gummy worms for that special feel.

But it was the Dilly Green Bean Games’ cocktail hour that topped it all. We had Dreg, Ben Gerber and his wife, Ben Morgan, Blix, Mike Kafes, Don Higgins and his girlfriend, Tricia, Brenden Hill and Jerermy Brown, Angie Heroux and my wife all packed into a hotel room drinking Woodchuck (except myself who doesn’t drink) and chilling. And then came that knock. Mr. Tim Kask joined us! After Tim put Blix in his place, he proceeded to entertain us into the wee hours. We were laughing so hard at his stories that the lady next door came knocking to complain about the noise. I can’t discuss Tim’s stories in any detail. We all were sworn to secrecy. …LOL! And after Tim and the last people left it was off to bed (around 330am).

Oh and that lady next door. About 4am her and her man were going at it. Talk about a screamer.

Sunday my wife and I packed up and headed home.

So my overall rating of TotalCon this year? I give it an ‘A’.

The panels were well run (great job Wes!!)

Cub of Death was exciting!

Game sessions were a BLAST!

The DGBG Cocktail hour was a success!

Staff were amazing! Especially Angie Heroux!

So a BIG THANK YOU to EVERYONE that made TotalCon an AWESOME TIME!

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G-Core Review

Here is another killer G-Core review. You will need to right click and save (it’s a podcast). Thank you to Walt for giving G-Core a great review!

http://www.hazardstudio.net/sitebuildercontent/sitebuilderfiles/gcore.wav

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Spooky Beans and DGBG News

 

Our good buddy and friend, James Carpio has just launched his Kickstarter for the game Spooky Beans. I have seen a lot of material for this game and I can tell you this will be #1 for some time to come. HIGHLY recommended. So head on over to Kickstarter and support Spooky Beans!

http://www.kickstarter.com/projects/932138058/spookybeans-the-gothic-comix-rpg

In DGBG news:

I am trying to finish up the sequel to last year’s Monsters’ Twilight. The first PDF had all the classic movie monsters. This time around I will be introducing the Unhinged. The PDF won’t be kid friendly.

So what are the Unhinged? They are a collection of terrifying killers who have haunted urban legends throughout the last 20 years. Thought captured, they have just been freed by the Dark Saracco (G-Core Christmas freebie) and his masters the Horde (I, Alone). This PDF will be leading into the Guardian Universe: Dark Days series. While the Guardians are busy fighting aliens, criminals and each other, the Horde has arrived and it’s up to the Twilight Order to stop them! Guest staring all sorts of Guardian Universe heroes from the ENTIRE product series!

In other news, I am working on Chronicle Double ZERO: Book 1. There is a load of material so far. We will be adding to the back of the book: Double ZERO EX, a Fuzion add-on for Fuzion players. Book 1 has gotten the support of Mike Pondsmith. Book 1 is a Cyberpunk themed game set in an alternate universe of the Chronicle 001 game series (Fuzion). G-Core and Fuzion fans are going to want this baby.

And of course in other great news, we want to welcome Mike Pondsmith back to the industry. He has TONS of ideas and he is making them happen. Mike has been my personal mentor in the industry over the last nine years, even when he was missing from the scene. Having him back makes me proud to know the legend!

Oh….and Happy Birthday G-Core! It’s been a year since we launched the modern FASERIP game mechanics! Since then we have had great success at conventions and in online sales! And guess what? We still managed to keep our prices reasonable! $2.50 gets you the core rules and GM Screen at RPGnow. And our other products for G-Core are still $1.50-.75 cents! We have a lot more coming! So thank you fans for all the support!

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Jay Libby and Ray Libby at TotalCon25

Want a good laugh?

http://totalcon.podbean.com/

Check out Blix’s Curse of the Red Death starring the iNDiRPG crew, John Sussenberger and Ray Libby

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Xandoria Galaxies

So it’s Summer time and I have begun working heavily on Xandoria Galaxies. This is my follow-up to the Phantasy Star Tribute RPG: Xandoria Saga Collection, which was Fuzion based.

So what’s new and different?

I am using a variant mechanic from G-Core and Basic V. The game will be compatible with the actual video games for the most part. If you have any of the guide books you will be able to pull monsters from it with very little tweeking. As someone who isn’t a math beast, converting a video game to a playable tabletop mechanic isn’t easy. Luckily, Basic V had all the things I needed. People just need to keep in mind that this ISN’T Phantasy Star, but you can play it using the game.

The setting has progressed. In Xandoria, players were on a world that was becoming overrun with evil. It was hard to tell who was on who’s side. There were tons of cool mysteries. The big one was who the heck was SHIVA? In Xandoria players could travel to an island where robots were running amok and their leader was a six-armed robot calling itself SHIVA. But the robot wasn’t the real issue, it was the SHIVA Agenda that was. The Oracle and just about anything amazing was connected to this sinister plot. But we didn’t tell anyone what the truth was. It was what made Xandoria so cool. There was always mystery and the Game Master could run speculation games, but never have the truth.

In Xandoria Galaxies, players are on a ship that fled Xandoria when the Darkness escaped. With no home-world, players are stuck traveling through space looking for a home. Of course there is the mysterious Santha Prime colony ship that is causing problems for everyone. A family’s sin is coming back to haunt players. Fans of Xandoria are going to get all excited about the connections. We also reveal the truth behind SHIVA and it’s BIG. And with all that the Darkness is reaching out to touch someone.

Game play is VERY videogame-like. Great for maps and minis! When we were play-testing my kids used Legos and Mega Bloks. Monsters were pretty much any toy my eight year old could find and she even statted them out correctly. The game is very friendly towards kids (boys and girls). As someone who has played lots of Warhammer 40K and other mini based games, I think the Japanese mini collector is going to want this game to make use of figs.

We did get rid of the Dogpas (although you can find CharGen rules for them in a free PDF on the Xandoria Galaxies page). There is severe tension between humans and androids (dolls). We have added the Hy-Men, a race of clones that are very magical in every sense. They have replaced the brutish Dogpas. That’s not to say that there aren’t any in the game. They just don’t have major influence and control.

I also made sure to give players the ability to travel around the ship and hang out. I loved this about Phantasy Star Universe. So I created a bunch of non-combat NPCs for players to interact with. Each one has a special personality.

Of course the big thing is the comic that I have integrated into the core book. It is there to help players and Game Masters get a feel for the setting and people. Koshi, the elf-looking girl from Xandoria has been replaced with Ko*C*Nee, an obnoxious doll. But the story itself is about Nene, a Hy-Men hunter, who is sent on a mission by the president of Olympus (the ship everyone lives on).

Hopefully this will peak some interest.

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DEAD G-Core

The dead. Growing up I always had a fear of zombies. Every night it was nightmare after nightmare about the zombie apocalypse. Of course now I love zombie films and stories. But I am picky. I hate campy. Films like Shaun of the Dead and Zombieland had camp, but it also had the reality of the horror.

And of course there is Marvel Zombies. When I first saw these comics I was all excited. But last year after the investment in the trade paperbacks I wish I hadn’t. Just silly zombie stories. That all they were. Fantastic horror art with a story a kid could have improved upon. I threw the books on the shelf and refused to dig into them EVER again.

Never say never…

DEAD G-Core. I was bored this week, having just finished the last of 20 new Guardians for an upcoming G-Core product, I needed something fun and fast. My night reading had been giving me strange ideas. Marvel Comic’s Chaos War was this week’s bedtime reading. Again, another BAD Marvel pick. But one of the side stories, Chaos Wars: Avengers was really cool. Dead Avengers back from the dead doing classic stuff. No camp, just a good read. So I sat down the next night after a brain explosion on the way home from work and typed up 5 lines of rules. Those rules were for playing dead heroes. Now these weren’t totally original. WAY back in my high school days my friends and I pounded out some concepts for zombie gaming, but never did anything with them. So the following day I went to work typing up all the rules. When I finished I realized that I had done character creation rules for Marvel Zombies, totally by accident. It was cool, but not complete. I pulled those darn Marvel Zombies books off the shelf and looked to see what else I could use for zombie rules. I tweeked some material and threw it together.

The Guardian Universe III Connection

In the upcoming Omega and Guardians, players and game masters will meet a Guardian named Brood. He is a parasitic hero who can teleport and also break his body down into a cloud. Of course when he teleports he leaves a cloud behind….made up of microscopic parasites…him. Over the years lots of people have breathed in the parasites and they have remained dormant. My idea for DEAD G-Core came from a ‘what if’ scenario. What if Brood was killed and his parasites started consuming everyone they had infected? Zombies! It would create zombies! So you will see a quick plug for GUIII in the DEAD G-Core PDF too.  

In other news….the Centers for Disease Control have released a pamphlet on ‘How to Survive a Zombie Outbreak’. Personally I would suggest just watching The Walking Dead.

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Fan talks about G-Core

Thank you Jeremy!
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Postcards from the Dungeon Podcast Interview with Jay Libby

http://pftdcast.com/2011/04/episode-fifty-four-interview-with-jay-libby/

Check out the Podcast interview with Postcards from the Dungeon!

Thank you Steve for a great interview!

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Elisabeth Sladen, Farewell

Today I found out that Elisbeth Sladen, famous for her role as Sarah Jane Smith in Dr. Who, lost her battle with cancer. Growing up I always had a thing for Sarah Jane. While my friends were digging swimsuit models and Princes Leia, I was gaga over this investigative reporter who was following the Doctor through time and space.

Cancer takes many celebs. It takes many people. I should know best. As the sole survivor of a cancer study, I can say too many good people die just when life is launching them into wonderful places. I have already got my tears out for the loss of Sladen. Another wonderful person lost to cancer. May her memory live on in repeats of Dr. Who and Sarah Jane Adventures. I also hope they give her a proper send-off in Dr. Who. Farewell, Sarah Jane. I’ll leave the light on for you.

~Jay Libby

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Art of Game Design Panel

Straight from TotalCon 25!

http://totalcon.podbean.com/2011/03/25/episode-02-the-art-of-gaming-panel/

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